Learn to Play: Module

Port Thundertail

The village of Port Thundertail was named after the family of Titans that ruled the island before the Empire of Xanadu took it over. Port Thundertail lies on the outskirts of the Empire, and the village has since become a hide out for those seeking to avoid the law. All of the residents of Port Thundertail are Kobolds(60%), Minotaurs(10%), and Titans(30%).

The currency is called "silks." (Silks are like paper money, printed on small pieces of silk by the government of Xanadu.) 1 Silk pays for enough food to feed a Minotaur or Titan for a day, or enough to feed a Kobold for a week. If characters don't pay for food, they start the combat rounds with one extra point of damage from hunger. Food does not require a "day of shopping."

Most of the action takes place in the center of town, which has a 6x6 meter Lei Tai with plenty of space for spectators. (A Lei Tai is an elevated platform that serves as a stage and boxing ring.) The town center also has the entrances to many important places in Port Thundertail:

The Guard Hall
This is were guards sleep and train in the art of Tao Rho. Tao Rho focuses on stamina, natural weapons, and two hand weapons training.
The "One Leg Lance" martial arts school
This is the Vigilantes' hideout. One Leg Lance focuses on acrobatics, thrown weapons, and one hand weapons training.
The Market
The Market is a source of food.
The Blacksmith
The Blacksmith has a variety of weapons and armor for sale. Characters can also make their own customized equipment at the Blacksmith for a small fee (2 Silks.)
The Clinic
The Clinic is a place to get medical attention.

Plot and Action

A gang of vigilante outlaws has infested the village of Port Thundertail. The PCs are village locals who realize that the village is not big enough for the vigilantes and the town guard, who's fighting regularly interfere with village commerce. The PCs try to bring peace to the village by keeping any fighting in the town square for 10 consecutive days.

The game moves in Days. Each day, each character can do one thing:

The Occupations

PCs can be Guards (G), Vigilantes (V) or Shopkeepers(S).

Guards

Every time the Guards keep all of the Vigilantes out of the town square, the guards receive their stipend. This means that Guards loiter in the square unopposed by the Vigilantes, or force the Vigilantes out of the Square through combat. Only those Guards that participate in keeping out the Vigilantes get the stipend.

Captain of the Guard (G):
Advantages: 10 Silks stipend, can hire guards, set guarding locations, participates in the village council
Prerequisites: Must be a senior guard, no criminal history, twelve total arrests or kills, liked by villagers
Senior Guard(G):
Advantages: 5 Silks stipend, full access to village armory, dictates work schedule
Prerequisites: Must be a guard trainee, no criminal history, five public arrests or kills
Guard Trainee(G):
Advantages: High-Quality Spear, 5 Silks Stipend
Prerequisites: No criminal history, must guard town at inconvenient times

Shopkeepers

Every time there is no fighting in the town Square, the Shopkeepers receive their stipend. This does not count one-on-one unarmed matches on the Lei Tai. Shop Keepers can encourage Lei Tai matches to keep the peace, by holding all-day tournaments with a single prize for the winner. This also can keep opposing sides too busy healing to be fighting.

Shop Owner(S):
Advantages: 20 Silks stipend, participates in village council
Prerequisites: Must be Journeyman for several years
Journeyman(S):
Advantages: 10 Silks stipend
Prerequisites: Must be Apprentice for a full year
Apprentice(S):
Advantages: 5 Silks stipend
Prerequisites: Must maintain shop at inconvenient times

Vigilantes

Every day the Vigilantes keep all of the guards out of the town square, the vigilante characters receive their allotted stipend. This means that Vigilantes loiter in the square unopposed by the Gaurds, or force the Gaurds out of the Square through combat. Only those Vigilantes that participate in keeping out the Guards get the stipend.

Crime Lord(V):
Advantages: 20 Silks stipend, sell stolen goods for 1/2 value on black market
Prerequisites: Must be henchman for several years without being taken or killed by Guards
Henchman(V):
Advantages: 20 Silks Stipend
Prerequisites: Must be a Vigilante, Must defeat guards five times.
Vigilante(V):
Advantages: 10 Silks Stipend
Prerequisites: Must have criminal record, and defend Henchman or Crimelords if approached by guards (if character is present.)

(Characters can get "criminal records" by fighting with any guards in town square.)

Characters

The Vigilantes

-------------DEFENSE----------|-----------OTHER USED-------------
| DESCRIPTION            CP   | ABILITIES        Tmp Mod   CP   |
| Name: Fut Chow              | Acrobatics        2   6  ( 10 ) |
| Tmp: Kobold          (  6 ) | One Hand Weapons ___  4  ( 10 ) |
| Occ: Vigilante              | Sign Language    ___  1  (  1 ) S
| Sex:Male Age:Ad. Length:1.5 | Stealth          ___  2  (  3 ) T
| Other______________________ | ________________ ___ ___ (____) U
| ___________________________ | ________________ ___ ___ (____) N
| ___________________________ | ________________ ___ ___ (____) |
R ___________________________ | ________________ ___ ___ (____) |
E ___________________________ | ________________ ___ ___ (____) |
A _____________________(____) | ________________ ___ ___ (____) |
D----------------------------------------------------------------
Y EQUIPMENT         Qty Mas Cmb Cvr Abs Pwr Shp Tgh Rch Special |
| Body_____CP(____) n/a  50  0  all  0   0    n/a    1  Std: 1  D
| Machete            1  0.7  3  ___ ___  1  -1   3   2  _______ A
| _________________ ___ ___ ___ ___ ___ ___ ___ ___ ___ _______ M
| _________________ ___ ___ ___ ___ ___ ___ ___ ___ ___ _______ A
| _________________ ___ ___ ___ ___ ___ ___ ___ ___ ___ _______ G
| _________________ ___ ___ ___ ___ ___ ___ ___ ___ ___ _______ E
| _________________ ___ ___ ___ ___ ___ ___ ___ ___ ___ _______ |
| TotalCP(30) Eq.Mass:1.4 / CC: 10 = Enc: 0   HP:7  HP/round: 3 |


-------------DEFENSE----------|-----------OTHER USED-------------
| DESCRIPTION            CP   | ABILITIES        Tmp Mod   CP   |
| Name_______________________ | Running           2   6  ( 10 ) |
| Tmp: Minotaur        ( 17 ) | Detection         1   2  (  1 ) |
| Occ: Henchman               | Natural Weapons  ___  2  (  3 ) S
| Sex:Male Age:Ad. Length:5.5m| Two Hand Weapons ___  2  (  3 ) T
| Other______________________ | Sign Language    ___  1  (  1 ) U
| ___________________________ | ________________ ___ ___ (____) N
| ___________________________ | ________________ ___ ___ (____) |
R ___________________________ | ________________ ___ ___ (____) |
E ___________________________ | ________________ ___ ___ (____) |
A _____________________(____) | ________________ ___ ___ (____) |
D----------------------------------------------------------------
Y EQUIPMENT         Qty Mas Cmb Cvr Abs Pwr Shp Tgh Rch Special |
| Body_____CP(____) n/a 1.3 -3  all  3   3    n/a   1.5 Std: 2  D
| Natural Weapons    1  ___ -1  ___  3   3  -3  ___ 1.5 _______ A
| Armor              1  300 ___  3   5  ___ ___  2  ___ _______ M
| Giant Sabre        1   10 -2  ___ ___  4  -1   3  3.5 _______ A
| _________________ ___ ___ ___ ___ ___ ___ ___ ___ ___ _______ G
| _________________ ___ ___ ___ ___ ___ ___ ___ ___ ___ _______ E
| _________________ ___ ___ ___ ___ ___ ___ ___ ___ ___ _______ |
|TotalCP(35) Eq.Mass: 310 / CC: 300 = Enc: 1  HP: 6 HP/round: 3 |


-------------DEFENSE----------|-----------OTHER USED-------------
| DESCRIPTION            CP   | ABILITIES        Tmp Mod   CP   |
| Name_______________________ | Acrobatics        2   6  ( 10 ) |
| Tmp: Kobold          (  6 ) | Marksmanship     ___  5  ( 15 ) |
| Occ: Crime Lord             | Sign Language    ___  1  (  1 ) S
| Sex:Male Age:Ad. Length:1.5 | Detection        ___  1  (  1 ) T
| Other______________________ | Stealth          ___  2  (  3 ) U
| ___________________________ | ________________ ___ ___ (____) N
| ___________________________ | ________________ ___ ___ (____) |
R ___________________________ | ________________ ___ ___ (____) |
E ___________________________ | ________________ ___ ___ (____) |
A _____________________(____) | ________________ ___ ___ (____) |
D----------------------------------------------------------------
Y EQUIPMENT         Qty Mas Cmb Cvr Abs Pwr Shp Tgh Rch Special |
| Body_____CP(____) n/a  50  0  all  0   0    n/a    1  Std: 1  D
| Cross Bow          1   2   5  ___ ___  2  ___  2   3  Pull: 5 A
| Bolts             20   2   0  ___ ___  0  -1   1   0  _______ M
| _________________ ___ ___ ___ ___ ___ ___ ___ ___ ___ _______ A
| _________________ ___ ___ ___ ___ ___ ___ ___ ___ ___ _______ G
| _________________ ___ ___ ___ ___ ___ ___ ___ ___ ___ _______ E
| _________________ ___ ___ ___ ___ ___ ___ ___ ___ ___ _______ |
| TotalCP(35) Eq.Mass: 4 / CC: 10 = Enc: 0   HP:7  HP/round: 3  |

The Guards

-------------DEFENSE----------|-----------OTHER USED-------------
| DESCRIPTION            CP   | ABILITIES        Tmp Mod   CP   |
| Name: Tong Thundertail      | Stamina          ___  3  (  6 ) |
| Tmp: Titan           ( 21 ) | Two Hand Weapons ___  3  (  6 ) |
| Occ: Captain of the Guard   | Natural Weapons  ___  1  (  1 ) S
| Sex:Male Age:Ad. Length: 6m | Sign Language    ___  1  (  1 ) T
| Other______________________ | ________________ ___ ___ (____) U
| ___________________________ | ________________ ___ ___ (____) N
| ___________________________ | ________________ ___ ___ (____) |
R ___________________________ | ________________ ___ ___ (____) |
E ___________________________ | ________________ ___ ___ (____) |
A _____________________(____) | ________________ ___ ___ (____) |
D----------------------------------------------------------------
Y EQUIPMENT         Qty Mas Cmb Cvr Abs Pwr Shp Tgh Rch Special |
| Body_____CP(____) n/a 2Tn -3  all  3   3    n/a    2  Std: 1  D
| Tail Club          1  ___ -3  ___ ___  4  -3  ___  2  _______ A
| Natural Armor     ___ ___ ___  3   5  ___ ___ ___ ___ _______ M
| Armor             ___ 300 ___  6   5  ___ ___ ___ ___ _______ A
| Polearm            1   3   0  ___ ___  3  -2   3   4  _______ G
| _________________ ___ ___ ___ ___ ___ ___ ___ ___ ___ _______ E
| _________________ ___ ___ ___ ___ ___ ___ ___ ___ ___ _______ |
|TotalCP(35) Eq.Mass: 303 / CC: 300 = Enc: 1  HP: 4 HP/round: 2 |


-------------DEFENSE----------|-----------OTHER USED-------------
| DESCRIPTION            CP   | ABILITIES        Tmp Mod   CP   |
| Name_______________________ | Acrobatics        2   5  (  6 ) |
| Tmp: Kobold          (  6 ) | Two Hand Weapons ___  5  ( 15 ) |
| Occ: Senior Guard           | Sign Language    ___  1  (  1 ) S
| Sex:Male Age:Ad. Length:1.5 | Detection        ___  1  (  1 ) T
| Other______________________ | ________________ ___ ___ (____) U
| ___________________________ | ________________ ___ ___ (____) N
| ___________________________ | ________________ ___ ___ (____) |
R ___________________________ | ________________ ___ ___ (____) |
E ___________________________ | ________________ ___ ___ (____) |
A _____________________(____) | ________________ ___ ___ (____) |
D----------------------------------------------------------------
Y EQUIPMENT         Qty Mas Cmb Cvr Abs Pwr Shp Tgh Rch Special |
| Body_____CP(____) n/a 50   0  all  0   0    n/a    1  Std: 1  D
| Spear              1  1.4  4  ___ ___  1  -2   2   3  _______ A
| Armor              1  10  ___  3   2  ___ ___  2  ___ _______ M
| _________________ ___ ___ ___ ___ ___ ___ ___ ___ ___ _______ A
| _________________ ___ ___ ___ ___ ___ ___ ___ ___ ___ _______ G
| _________________ ___ ___ ___ ___ ___ ___ ___ ___ ___ _______ E
| _________________ ___ ___ ___ ___ ___ ___ ___ ___ ___ _______ |
| TotalCP(30) Eq.Mass:11.4 / CC: 10 = Enc: 1  HP:6  HP/round: 3 |


-------------DEFENSE----------|-----------OTHER USED-------------
| DESCRIPTION            CP   | ABILITIES        Tmp Mod   CP   |
| Name: Lay Kung              | Acrobatics        2   5  (  6 ) |
| Tmp: Kobold          (  6 ) | Two Hand Weapons ___  4  ( 10 ) |
| Occ: Guard Trainee          | Sign Language    ___  1  (  1 ) S
| Sex:Male Age:Ad. Length:1.5 | Detection        ___  1  (  1 ) T
| Other:_____________________ | ________________ ___ ___ (____) U
| ___________________________ | ________________ ___ ___ (____) N
| ___________________________ | ________________ ___ ___ (____) |
R ___________________________ | ________________ ___ ___ (____) |
E ___________________________ | ________________ ___ ___ (____) |
A _____________________(____) | ________________ ___ ___ (____) |
D----------------------------------------------------------------
Y EQUIPMENT         Qty Mas Cmb Cvr Abs Pwr Shp Tgh Rch Special |
| Body: Big CP( 1 ) n/a  50 -1  all  1   1    n/a    1  Std: 1  D
| Spear              1  1.4  3  ___ ___  1  -2   2   3  _______ A
| Silks              7  ___ ___ ___ ___ ___ ___ ___ ___ _______ M
| _________________ ___ ___ ___ ___ ___ ___ ___ ___ ___ _______ A
| _________________ ___ ___ ___ ___ ___ ___ ___ ___ ___ _______ G
| _________________ ___ ___ ___ ___ ___ ___ ___ ___ ___ _______ E
| _________________ ___ ___ ___ ___ ___ ___ ___ ___ ___ _______ |
| TotalCP(25) Eq.Mass:1.4 / CC: 10 = Enc: 0   HP:6  HP/round: 3 |


-------------DEFENSE----------|-----------OTHER USED-------------
| DESCRIPTION            CP   | ABILITIES        Tmp Mod   CP   |
| Name: Tai Shin              | Acrobatics        2   5  (  6 ) |
| Tmp: Kobold          (  6 ) | Two Hand Weapons ___  4  ( 10 ) |
| Occ: Guard Trainee          | Sign Language    ___  2  (  3 ) S
| Sex:Male Age:Ad. Length:1.5 | ________________ ___ ___ (____) T
| Other______________________ | ________________ ___ ___ (____) U
| ___________________________ | ________________ ___ ___ (____) N
| ___________________________ | ________________ ___ ___ (____) |
R ___________________________ | ________________ ___ ___ (____) |
E ___________________________ | ________________ ___ ___ (____) |
A _____________________(____) | ________________ ___ ___ (____) |
D----------------------------------------------------------------
Y EQUIPMENT         Qty Mas Cmb Cvr Abs Pwr Shp Tgh Rch Special |
| Body_____CP(____) n/a  50  0  all  0   0    n/a    1  Std: 1  D
| Spear              1  1.4  3  ___ ___  1  -2   2   3  _______ A
| Silks              7  ___ ___ ___ ___ ___ ___ ___ ___ _______ M
| _________________ ___ ___ ___ ___ ___ ___ ___ ___ ___ _______ A
| _________________ ___ ___ ___ ___ ___ ___ ___ ___ ___ _______ G
| _________________ ___ ___ ___ ___ ___ ___ ___ ___ ___ _______ E
| _________________ ___ ___ ___ ___ ___ ___ ___ ___ ___ _______ |
| TotalCP(25) Eq.Mass:1.4 / CC: 10 = Enc: 0   HP:6  HP/round: 3 |

Equipment List

The price of equipment is usually two silks for every one CP. (A 7 CP dagger would normally cost 14 silks.)

Weapons List
Item Name      CP  Mass  Agi  Reach  Cvr Abs Pwr Shp Tgh Spec.
                                ft / m 
Dagger          7 0.2 kg  1  ___/___ ___ ___ -1  -2   3  Con 1
Spear          13 1.4 kg -1  ___/ 2  ___ ___  1  -2   2  _____
Machette       17 0.7 kg -1  ___/ 1  ___ ___  1  -1   3  _____
Staff           6 0.7 kg  0  ___/1.5 ___ ___  0  -4   2  _____
Pole Arm       22   3 kg -2  ___/ 2  ___ ___  2  -2   3  _____
Giant Sabre    46  10 kg -4  ___/ 2  ___ ___  4  -1   4  _____
Cross Bow      29   2 kg ___ ___/10  ___ ___  2  ___ ___ Pul 5
Bolt            1 0.1 kg  2  ___/___ ___ ___ -2  -1   1  _____
Armor List
Item Name      CP  Mass  Agi  Reach  Cvr Abs Pwr Shp Tgh Spec.

Kobold Armor   22  10 kg ___ ___/___  3   2  ___ ___  2  _____
Minotaur Armor 22 300 kg ___ ___/___  3   2  ___ ___  2  _____
Titan Armor    22 300 kg ___ ___/___  3   2  ___ ___  2  _____